Toadally Fly
Controls (gamepad recommended):
Look | Mouse | L. Thumb |
Move | WASD | R. Thumb |
Jump (you can double jump too!) | Space | South gamepad button |
Tongue | LMB | R. Trigger |
Sprint | L. Shift | L. Trigger |
Eat all the flies and reach the exit before time runs out in this N64-style collect-a-thon!
This project was made to explore the N64's method for bilinear texture filtering, which used three texture samples instead of the standard four used on modern hardware. This limitation led to the N64's distinct look with textures appearing to have a "rupee" shape. This was implemented as a custom unlit shader in Unity.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Elliott Dahle |
Genre | Platformer |
Made with | Unity, Blender |
Tags | 3D, 3D Platformer, Low-poly, n64, Nintendo 64, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Comments
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I relate a lot with this frog.
This is really cute, great work on the shader!! <3
Thank you!! I just came across Dragon Drop today and was thrilled to see it’s part of the Ukraine Bundle. Can’t wait to give it a shot!
Super happy to hear that, please let us know what you think!! <333
I consider myself a professional gamer. This game was tough
Nothing worthwhile is easy! Try double jumping 😂
This game is super authentic! I love it